First thing first, my dad is like genius. He got into developing software with the Microsoft Kinect awhile back and has done some amazing things with it. He also got a write up in Automation World for gesture based machine control (page 14 on the digital copy of the magazine).
He has been one of my biggest followers and supporters into my adventures of making my own indie game and came to me recently with an idea to take the gesture based machine control and apply it to a 3d world. Essentially by creating a game in Unity and applying Kinect based motion controls, he will be able to navigate the 3d world and interact with an object within the game. The coolest part about this is that there will be an object outside of the game, in the real world, that will be affected by what happens within the game itself. Essentially this allows someone to navigate a 3d environment and interact with something and outside of the game, completely independent, and action will occur.
Of course me and him have separate views on how this could be applied to both of our interests. We also both agree that our differing views are pretty awesome. He sees it as a way to control different types of machines within a 3d environment, making an easier to use interface within machine control. I see it as a new way that different game platforms and accessories can be used within a game.
There may be numerous updates on my lingo and jargon once my dad reads this but overall I think I gave a pretty good jist of what we're doing.
Tuesday, March 27, 2012
No more pictures.
So I haven't posted in awhile due to the fact that a friend visited from out of town and I didn't have much time to work on anything and, also, I'm working on things that aren't technically "visible", which i'll explain in a bit.
As far as no more pictures being posted of the game, this is due to the fact that for the few people that are interested in it, I don't want to give anything away as far as story line goes.
Currently I am working on getting the dialogue straightened out and written down as well as placing where the dialogue will be triggered in unity by making "sound walls", which are basically invisible trigger that once the player passes through will trigger the dialogue. I already know how to make them, all i need to do now is figure out the timing between each sounds wall and fine tune my dialogue to fit within those time frames and then record them accordingly. Thankfully I have my wonderful girlfriend, awesome cousin, and great friend all offering to help with recording dialogue. i also have completed the level design in blender but don't want to show it quite yet, possibly not at all. I will also have to work on some more 3d lettering, much like the pillars I have shown.
Last but not least I need to figure out the beginning menu, design work for logos and also how I will do the ending scene and the credits section which may differ a bit from normal credits. Also, I have an easter egg or two to hide inside the game.
Overall, I will be updating when these things are finished but won't go into much detail as far what exactly they all mean.
**EDIT** I need to get the music made and recorded as well. Lots of work.
As far as no more pictures being posted of the game, this is due to the fact that for the few people that are interested in it, I don't want to give anything away as far as story line goes.
Currently I am working on getting the dialogue straightened out and written down as well as placing where the dialogue will be triggered in unity by making "sound walls", which are basically invisible trigger that once the player passes through will trigger the dialogue. I already know how to make them, all i need to do now is figure out the timing between each sounds wall and fine tune my dialogue to fit within those time frames and then record them accordingly. Thankfully I have my wonderful girlfriend, awesome cousin, and great friend all offering to help with recording dialogue. i also have completed the level design in blender but don't want to show it quite yet, possibly not at all. I will also have to work on some more 3d lettering, much like the pillars I have shown.
Last but not least I need to figure out the beginning menu, design work for logos and also how I will do the ending scene and the credits section which may differ a bit from normal credits. Also, I have an easter egg or two to hide inside the game.
Overall, I will be updating when these things are finished but won't go into much detail as far what exactly they all mean.
**EDIT** I need to get the music made and recorded as well. Lots of work.
Thursday, March 15, 2012
Work to be done.
So they next few updates will be pretty boring. For those just interested in the game, there won't be much as far as new content shown. For those interested in the development side, I have to go about labeling each of my polygon shapes in Maya so I can easily apply textures once I import the level design into Unity. This means a lot of preparation and boring work so when it comes down to it I can easily apply the textures later. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
In the meantime I'm trying to get people to promote this site. I've been getting regular pageviews daily but would like it to grow. Anyone interested in promoting this site will be recognized and be included in a beta testing type thing when it comes up.
In the meantime I'm trying to get people to promote this site. I've been getting regular pageviews daily but would like it to grow. Anyone interested in promoting this site will be recognized and be included in a beta testing type thing when it comes up.
Tuesday, March 13, 2012
Pulling teeth
Borderlands is so tempting.
Ok so I finally got back to working. And I must say it was like pulling teeth.
First off: Huge monolith structure. Call it a giant rock, giant piece of metal, nothing at all, maybe even your own consciousness crumbling from the inside. Who knows.
My other picture didn't save correctly but it wasn't much to look at anyways.
Also this is an official reminder to myself that I need to label all the pieces of the level to make it easier to apply textures.
Anyone who likes Radiohead should try this. It was my only way to not get too distracted.
Off to get my pre wub wub going till September for 96.5% more and to JOY PUKE MY FACE OFF.
Ok so I finally got back to working. And I must say it was like pulling teeth.
First off: Huge monolith structure. Call it a giant rock, giant piece of metal, nothing at all, maybe even your own consciousness crumbling from the inside. Who knows.
I also worked on a new level type area. Most of the game will take place in this "structure." This is a window that I scaled to fit the new window opening.
Also this is an official reminder to myself that I need to label all the pieces of the level to make it easier to apply textures.
Anyone who likes Radiohead should try this. It was my only way to not get too distracted.
Off to get my pre wub wub going till September for 96.5% more and to JOY PUKE MY FACE OFF.
Monday, March 12, 2012
Lack of Updates
Sorry for the lack of updates, hectic weekend and i recently downloaded Borderlands and the DLC in preparation for number 2 and got distracted. Plan on working more tonight and will be back with updates.
Saturday, March 10, 2012
Off Topic
Jonah Hill looks like a turtle in this picture.
but Ron Swanson is in this movie so I'm going to go watch it.
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