Also, I found doing textures and terrain building while tipsy is fun, but counter productive. Probably the last I'll update till Sunday night when I'm back at work. Have a good weekend!
Saturday, March 10, 2012
Thursday, March 8, 2012
Foot in mouth.
So much for progress, trying to clean up the hierarchy and project field in Unity, I made the foolish move of deleting stuff without knowing what it is and deleted my terrain. Have a rough new terrain but still needs another couple hours of work. Dang.
Progress!
Worked on the pillars. I like how they look so far. Getting the hang of texturing in Unity too. Feeling accomplished for the day. Once again, back to KoA!
Wednesday, March 7, 2012
Story telling for now.
Working on the story line right now in order to progress through the first level with a story to lead into the second "level" which is going to take some time to build. Unfortunately this means less updating since I can't necessarily give away too much story. I'll be making a few posts later tonight though.
In the mean time here's Mona Diesel
In the mean time here's Mona Diesel
Forgot to add some pictures...
Here's some of the photos from the foliage I did last night. Tonight will hopefully be level design.
Introducing...
The pillar...
This is one way the story will be told through the game. Fragments of a forgotten time, a fictional time, a future time. Along with a more constructive and easier to follow narrative, the pillars will offer an abstract twist to the story. The two will be in juxtaposition at times, relate to each other at others, and tell completely different stories sometimes.
Notes: this. took. forever. Maya was being very rude to me and would let me make on line of text but not any after that. I finally figured a way to duplicate each line and change the text into. this is the first pillar. It has a rough filler of what will be said later. I have also begun the writing process for the voice overs.
Also, I was successful in finishing the foliage for the island part.
More to come tomorrow, right now I'm pretty worn out working on this for the better half of the night. Holding off on playing Stacking until Friday when I can sit down for a few hours and play. Right now I'll play KoA.
This is one way the story will be told through the game. Fragments of a forgotten time, a fictional time, a future time. Along with a more constructive and easier to follow narrative, the pillars will offer an abstract twist to the story. The two will be in juxtaposition at times, relate to each other at others, and tell completely different stories sometimes.
Notes: this. took. forever. Maya was being very rude to me and would let me make on line of text but not any after that. I finally figured a way to duplicate each line and change the text into. this is the first pillar. It has a rough filler of what will be said later. I have also begun the writing process for the voice overs.
Also, I was successful in finishing the foliage for the island part.
More to come tomorrow, right now I'm pretty worn out working on this for the better half of the night. Holding off on playing Stacking until Friday when I can sit down for a few hours and play. Right now I'll play KoA.
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